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1. Idea: Additional Extractor Times - in Science and Industry [original thread]
a slider for cycle time that alters output rate would be great
- by Fevre Dream - at 2010.06.18 23:29:00
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2. Upgrading Command Centers - in Science and Industry [original thread]
Originally by: cyndrogen Upgrading command centers and STOPPING extractors should be #1 priority to start fixing PI. the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only w...
- by Fevre Dream - at 2010.06.18 23:00:00
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3. PI - How close is too close? - in Science and Industry [original thread]
To add onto this question, what is a rough estimation of the decrease in resource output from each subsequent extractor on a single deposit? Does the extracted amount decrease by 10% for each extractor there? Or is it more forgiving?
- by Fevre Dream - at 2010.06.12 23:30:00
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4. tech two ammo -- worth it? - in Ships and Modules [original thread]
OK, I guess I'll give it a go and see how they fare. Thanks, Fevre
- by Fevre Dream - at 2010.06.01 21:51:00
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5. tech two ammo -- worth it? - in Ships and Modules [original thread]
Greetings, I'm still new to EVE, and was looking at some of the tech two ammo to use on missions and such. I wanted to find out if the ammo was really good enough to justify the cost. Thanks for any insight you can give. Fevre
- by Fevre Dream - at 2010.06.01 19:46:00
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6. put up a POS to research, or just buy the BPOs? - in Science and Industry [original thread]
Originally by: Jay Wareth What you are missing is the removal of insurance fraud. Blowing up ships for insurance payouts was the only thing keeping ship prices up pre-patch. Thousands of battle ships per day will no longer be built and des...
- by Fevre Dream - at 2010.05.28 00:35:00
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7. put up a POS to research, or just buy the BPOs? - in Science and Industry [original thread]
re: production volume.... Currently, I just finished training advanced mass production to 3, so I'll be able to keep 9 production slots going everyday. I'd been keeping the five slots I had going 24/7, though with Tyranis dropping, I'm holding off...
- by Fevre Dream - at 2010.05.27 20:30:00
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8. put up a POS to research, or just buy the BPOs? - in Science and Industry [original thread]
IÆve recently gotten back into EVE after a long hiatus, and I am taking an industrialist route this time. So far IÆve been mostly buying BPCs to produce ammo, and have been researching the ME of a couple of BPOs every month (due to the ludicrously...
- by Fevre Dream - at 2010.05.27 19:50:00
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9. material research - in Science and Industry [original thread]
Hello, new to all this. I'm trying to get started doing production and recently became aware of the ME values on different blueprints. I bought a blueprint and tried to do some research on it so that I can reduce my waste, but all of the slots wi...
- by Fevre Dream - at 2010.04.11 23:52:00
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10. using industrial ships to move around? - in EVE New Citizens Q&A [original thread]
That's a big F'ing ship!
- by Fevre Dream - at 2009.05.13 20:56:00
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11. using industrial ships to move around? - in EVE New Citizens Q&A [original thread]
I've been doing the epic arc, which involves moving around a lot. As I have a couple of ships and various modules for fitting my ships various ways, I've gotten into the habit of repackaging all my ships, etc. and throwing them into my Badger when...
- by Fevre Dream - at 2009.05.13 19:53:00
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12. destroying structures for loot? - in EVE New Citizens Q&A [original thread]
Thanks for the link. That looks like an excellent reference for mission runners!
- by Fevre Dream - at 2009.04.25 20:19:00
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13. destroying structures for loot? - in EVE New Citizens Q&A [original thread]
Is there anywhere to look up what has the possibility of dropping interesting stuff?
- by Fevre Dream - at 2009.04.24 22:16:00
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14. destroying structures for loot? - in EVE New Citizens Q&A [original thread]
According to Evelopedia,(http://wiki.eveonline.com/wiki/Mission) "Encounter missions usually have you zipping around several structures. Sometimes these structures will drop loot when destroyed, including implants, rare skillbooks and other item...
- by Fevre Dream - at 2009.04.24 21:21:00
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15. support skills for ships - in EVE New Citizens Q&A [original thread]
Thanks for all the replies and insight. I'll stick with my Kestrel for now until I get the majority of those support skills leveled up to IV. And in case you didn't notice, I'd written the level I had my skills at, but had improperly labeled the...
- by Fevre Dream - at 2009.04.23 21:45:00
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16. support skills for ships - in EVE New Citizens Q&A [original thread]
Ok, that's what I was thinking. So an addendum: With these skills, could I hop into a cruiser relatively soon and be effective? Engineering Energy Grid Upgrades / Rank 2 / SP: 2829 of 16000 Rank 2 Energy Management / Rank 3 / SP: 4243 of 2400...
- by Fevre Dream - at 2009.04.23 17:03:00
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17. support skills for ships - in EVE New Citizens Q&A [original thread]
I've been reading up quite a bit on the best way to play, and something I've come across several times is the idea that you need to level up the "support skills" for a ship before you fly it. What skills specifically does this refer to? I assume t...
- by Fevre Dream - at 2009.04.23 16:33:00
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18. LvL 2 Missions! - in EVE New Citizens Q&A [original thread]
Reading this made me wonder about the connections skill. If I train it up, I gain standings with whoever I've done missions for. Are the standings applied to factions I haven't done missions for after I start doing missions for them or would I be ...
- by Fevre Dream - at 2009.04.22 16:15:00
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